Carrot Catcher
Speedrun this
Traverse wild terrain using dashes, jumps and moving platforms while avoiding spikes in this bouncy platformer!
Prepare to embark on an epic journey through the untamed wilderness. Why settle for ordinary means of transportation when you can slide, dash, and bounce your way to victory? But be careful! One wrong move can send you hurtling towards your squishy demise.
ALT+ENTER : Fullscreen (windows version)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Red Envelope |
Genre | Platformer |
Made with | GameMaker |
Development log
- new stuff!May 23, 2023
- UpdateMay 22, 2023
- UpdateMay 20, 2023
- small updateMay 18, 2023
- New game?May 15, 2023
Comments
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Really cool seeing how you've evolved between each iteration!
Thanks!
This. is. so. cool.
Its like everything great about carrot slime 2 dialled up to 11.
thank you so much
more is better than less. can we have carrots back.
Sick
I love the new update, so much more polish, an it is like 100% better. Great work! Although, you may want to update the screenshots and make a better page overall.
Pressing the Control key for long jumping seems kind of off to me, would be great if I could rebind the controls!
Yeah I'll definitely add rebinding soon. For now though what would you recommend as the default crouch key?
Shift. Control just puts my hand in a bad position. Kind of slanted.
Shift. Control just puts my hand in a bad position. Kind of slanted.
Glad you like it! Yeah when I can I will update the page. new update soon..
Also a full screen button would be great!
HTML version works really well. on Desktop/Laptop
I know this is in dev, So are you intending HTML to be mobile compatible? new touch UI overlay, and Desktop vs mobile detection.? Only asking as it does load already on mobile.
I think it’s in Game Maker, and as far as I know I haven’t really seen Game Maker mobile games yet, so it’s unlikely that we’ll get a mobile version. I’m not sure if he can confirm.
Going off screen back the way you came softlocks you btw
Yeah I'm pretty sure i just haven't put collisions there so you just fall forever. Deciding whether to let the player just walk back into the previous level or make them go through a level select screen tho if they do want to go back for some reason (maybe a collectible or something)
Seems like a cool prototype, but the resolution is way too small, and if you cling onto the wall and fall into spikes you don’t die and You need to re-launch the game. I’ll reply if I find any more bugs.
Will get to work on fixing bugs! As for resolution is the camera size too small or is it the actual resolution? I kind of liked the pixel perfect style but I know it can look a bit weird.
For me, the actual window size is too small.
Winrar window for comparison
Also wall-jumping is quite tricky
Yeah i need think about how to go about wall jumping. So far you only do an actual wall jump if your pressing in the correct direction at a very specific moment so I should be able to make it more forgiving
👍
On a different note, where did your youtube go? I swear I have seen carrot slime devlogs there but the videos on the itch pages are private and the link on your profile links to a different channel. I love your work but where did you go?
oh yeah I just realised. ALT + ENTER is fullscreen i forgot to mention or i might just start it in fullscreen mode tbh. the HTML version has a much larger resolution by default tho
Yeah, thanks for the HTML version!
Hmm